Soomin Oh

Concept Artist & Illustrator

Actias: “The Path of Light”

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  • CONCEPTS
    • Actias: “The Path of Light”
    • Hoops: Character Design
    • Project: “Potato”
  • ABOUT ME

Concept Art

For the Github Game Jam, worked with a team that met online to create a game with the inclusion of the Jam’s theme: “bugs”.

Concepted and Finalized the main player character, moth elder, environment, and assets.

Final Scene

SURACI – Character Design

Suraci, the moth, is the main character of the platform game. Initial designs of Suraci planned to have them carry some sort of candle as well as a leaf crown on their head, but this design element was scrapped for simplicity. We also wanted them to look approachable so the player could have a pleasant experience playing as Suraci and easily feel attached to them as they progressed in the game.

Though I never learnt animation, I was excited to try my hand at something new and so I animated Suraci’s idle, walk and jumping cycle for the game.


ELDER – Character and Environment Design

The Moth Elder and the Elder’s Room was featured in the intro as a tutorial level for players. Thus, I designed the moth elder as well as the playable environment for the first level of the game, incorporating feedback and critique to the work produced.


MISCELLANEOUS

Final Scene: Suraci follows the path of light to find fellow moths fallen at the feet of the final light she must reach (the streetlamp)
Checkpoint #1
Checkpoint #2
HP bar concept design
Dialogue UI design
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